![]() New thread, eh? I've got some I'll-rig-him-as-soon-as-his-hair-normals-are-fixed-pics ready:3 Took a long time to vertex him into position.Seeing as the body(sans armour, cape, etc) was from the vertex, I figured it would've been in the position to match Marth's skeleton by default.But it was actually rotated 90 degrees AND about 5 times its size x_x.I also still need to mould his right hand into a position so it fits with his animations, too, but those two things are the only things I need to take care of before his rig can commence(That, and his current talk face creeps me out. Normal ((- Half blink ((- Closed eyes ((- Open mouth ((- Damage face ((- Marth Einherjar v3.0. ![]() LATEST WIPS: -Ike (Fire Emblem: Path of Radiance) ((-Chrom (Fire Emblem: Awakening) Model by Demon_of_Elru, textures by Shun_One ((((((((- Ike (Fire Emblem: Radiant Dawn) ((((((- Ike (Fire Emblem: Radiant Dawn) ((Expressions. We decided to move our progress to the model importing section so that this thread could get more attention. ![]() So basically we created some sort of a group to model and rig some characters from Nintendo’s best tactical-RGP series: Fire Emblem, from the first game: Ankakou Ryu to Hikari no Tsurugi, Marth’s first adventure, to the latest one in the series: Fire Emblem: Awakening for the 3DS. Fire Emblem Path Of The Blue Flame Jpn Iso File 8,2/10 8148votes
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